

For slower obstacles, enter when the minute hand is on 3.


To change the obstacle speed on Course 14, try this. You can also do this on the Credits screen. To do so, use the analog stick on Controller Two. Also some of the butterflies turn into bombs.Īfter you've won the game, you can control the camera angle in the scene where Mario is talking to the Princess. Punch or touch any of them and they will turn into a 1-UP. Sometimes in the game you will see a bunch of butterflies fly out of a tree or grass. If you did this correctly you will be on the checkered platform with the small firebreathing plant. When you get half way up the first part of the metal ramp (the part where you can stand still and not fall before the first flame thrower), turn around and do a long jump. If you timed right, Mario should flip onto a platform above him. When you reach the peak of the revolution, jump. On the first "vertical merry-go-round" (the one with the visible life in the middle), duck. On the third Bowser, I find a small part of the level very annoying, so I found a way to skip it. To make Mario do a belly flop, do a sideflip but press A and B simultaneously. From there, jump onto the round spinning block and you'll basically be at the point where the first carpet drops away. Now, jump so you land on the stone block next to the pole. Shortcut In Rainbow RideĪt the very beginning, turn away from the first carpet. 9:00 - The mechanical parts of the level will move quickly. 6:00 - The mechanical parts of the level will move erratically. 3:00 - The mechanical parts of the level will move slowly. Jumping into the Tick Tock Clock level during different times on the clock face will yield different effects:ġ2:00 - The mechanical parts of the level will stop. Now go into the castle door and comeback out again to get another life, you can keep on doing this forever. When you start a game outside of the castle go to the third tree from the waterfall climb it and get the extra life. If you angle it right you should be able to punch to the bullie off, but he wont be able to reach you. When fighting the bully on this level get the bully to see you, then quickly hop back on the ramp area. When falling from a great height, ground pound the ground just before you hit it.
